Player Shoot Bow Event
constructor(shooter: Player, bow: ItemStack?, consumable: ItemStack?, projectile: Entity, hand: EquipmentSlot, force: Float, consumeHand: Boolean)
Parameters
shooter
The player who shot the bow.
bow
The bow that was shot.
consumable
The item that was consumed when the bow was shot.
projectile
The projectile that was shot.
hand
The hand that the bow was shot from.
force
The force that the bow was shot with.
consume Hand
Whether the hand that the bow was shot from should be consumed.