PlayerShootBowEvent

constructor(shooter: Player, bow: ItemStack?, consumable: ItemStack?, projectile: Entity, hand: EquipmentSlot, force: Float, consumeHand: Boolean)

Parameters

shooter

The player who shot the bow.

bow

The bow that was shot.

consumable

The item that was consumed when the bow was shot.

projectile

The projectile that was shot.

hand

The hand that the bow was shot from.

force

The force that the bow was shot with.

consumeHand

Whether the hand that the bow was shot from should be consumed.